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Thanks, bongo.
I will try an image map. To be honest, I'm not very good with textures,
etc.
I struggled getting some wood grain scaled right and then running in the
right direction.
Thanks again, Michael
"bongotastic" <cbl### [at] csdalca> wrote in message
news:40427ca8$1@news.povray.org...
> You can use an image_map or any types of procedural texture. You should
> consider layering the textures to create an effect of wear and tear. A
noisy
> pattern for the normal map may do OK.
>
> Which other properties of a carpet do you wish to include? Squishiness?
>
> good luck,
>
> bongo
>
> "Michael Robison" <zsp### [at] gtenet> wrote in message
> news:40425264@news.povray.org...
> > I'm looking for something that will render fairly quickly (this is for
an
> > animation) and I was wondering if there is a good way to model carpet?
> > The view would not be a close-up. More like about from standing height
> > looking down.
> >
> > Thanks, Michael
> >
> >
>
>
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